This page will contain various elements and pieces of audio of which I produced. But for now, as this section is currently under-construction, I’ll leave you with a few tracks; I’ll be updating this section every now and then, adding pieces as I go along, as well as making posts which will link yourself as well as others to this section so you all can have a (listen) browse through yourselves. I usually produce or at least work on music in my spare time; or to be exact; in the free time that I have – that I have nothing else to priorities as well as worry about. I’m a perfectionist and producing music alone is time consuming; producing any art is time consuming; music especially. Just take into account that the tracks/background music I’ve produced are indeed fan made; non profitable until told otherwise.
I vary in music themes and genres. I mainly work with Video Game Music or/as well as Background Music.
BGM | MUSIC THEMES:
- Bandai Namco
- PLATINUM GAMES
鉄拳7: Final Resolve (Rage Arts)
About: You know, thinking about this track, there isn’t much for me to say about it actually. I would say that this was most probably my first TEKKEN 7 related concept BGM (which is of course fan made) – so all forms of inspiration were extracted from watching gameplay videos; acknowledging the graphics fidelity, the tempo of the game and the overall coat of the game in comparison to its previous projects were entirely different. TEKKEN 7 looks a lot more serious; it has more grunge in it in comparison to its previous projects – so I wanted to make something which was fitting. This track was primarily just a piece of experimentation – I didn’t think too much about it. I still see it as an unfinished piece of work because I will eventually work on it again in the near future. However, I love to implement choreographed elements in some of the tracks I work with – as in, parts of the track will suit a specific element of a game. For instance from 1:36 activating the Rage Arts at this point onwards just makes everything look a lot more epic than it originally is. The Rage Art’s in TEKKEN 7 has this introductory animation before the actual art is executed; this animation starts of slow whilst everything around the main player who activated the Rage Art is either in slow-mo or have halted to a complete standstill – as if 1:36 merged with the animation illustrates the build-up of what’s to come. 1:48 you’d hear a war cry. This was sampled from a video (will find the link) – but what I did was converted the video into an MP3 – Cut a specific section of the MP3 and converted that into a WAV file –
TEKKEN 7 | EVO 2015 | HIGHLIGHTS TEASER | [YELLOWMOTION]
鉄拳7 FATED RETRIBUTION -MACHINA MATRIX- (BuildOne)
Ridge Racer: Good Game! (Jingle)
Ridge Racer: Project Machina [Unfinished/Cancelled]
鉄拳: Hall Of Judgement (Aftermath 1.0)
TTT2: DEAD PROJECT (Cancelled/Unfinished bgm)
Cancelled/Unfinished track- not affiliated with the official soundtrack. This is fan made.
I’ve been browsing through my files and came across this. Can’t remember when, but a long time a go I really wanted to create my very own ‘Alternative’ Tekken Tag Tournament 2 soundtrack. Some tracks would be entirely different, some tracks would have some characteristics to the original. This track was influenced by Sanodg – Fallen Garden.
Its a cancelled BGM. It’s old and I can no-longer find my .flp to work with. Sorry.
鉄拳: Nociception – UNKNOWN – [Cancelled Track 2013]
Bad sound quality, I do apologise.
This track ‘was’ going be part of an Alternative TEKKEN sountrack I thought of producing a long time ago. But I’ve stopped working on the concept entirely. So I decided to upload this track the way it is – WITHOUT MAJOR EDITS –
Apologise in advance to those who’ve listened to it, and at some point felt disappointed that I will no-longer be working on this track.
The track was primarily inspired by
Sanodg (Nobuyoshi Sano) – Fallen Garden
TTT2: Alternative Soundtrack Demo (Cancelled Project)
鉄拳: Yun; Dusk after the Rain *Alt* (Demo) [EXTENDED]
鉄拳: Ready For The Tranquilizer (Demo) [EXTENDED]
鉄拳: Midnight Stance (Tokyo, Japan) [Version 1]
DragonBall Z Budokai HD Collection: Experimental Piece
Viewtiful Joe: Just GO FOR IT, JOE! (Concept JINGLE) [CAPCOM]
Viewtiful Joe – Mecha Alastor [JINGLEv1][CAPCOM]
Viewtiful Joe – Mecha Alastor [JINGLEv2][CAPCOM]
[One off] Experimental Megaman Theme [CAPCOM]
About: Just a one-off experimental piece. I wanted to see if I could produce something in theme of Megaman; preferably Megaman X – something subtle, like a menu, or options, or a sound test theme. Nothing Major.
Sonic Riders: Zero Gravity | Sealed Ground (Darkest Depths / Discovery) 2015*
Cut scene BGM produced by yours truly.
Sealed Ground -Darkest Depths / Discovery- was primarily going to be a BGM Alternative for Gigan Rocks, but I spent some time meditating on the idea and purpose of this piece. Proceeding with a logical approach; would I have enough time to produce what I would like to produce with the time given? Realistically speaking, I really didn’t. Unfortunately; instead of making a fully-fledged stage BGM, I’ve resorted to producing a ‘Cut scene-moment’ BGM- something that illuminates suspense, tension, unawareness, discovery; Gigan Rocks. I personally do believe that I could have done a lot more with this piece. There is always a next time!
ゼルダ無双 – Hyrule Field Dry Mix [Experimental Preview]
Bayonetta 2 「Tomorrow Is Mine」(Instrumental Test) [PLATINUM GAMES]
Overwatch Animated Short-Short | Toy Soldier Theme (Audio) [Blizzard Entertainment]