WE ARE DOOMED [PS4] + Cube Gardens (Demo)
Hello – Yeah, I know it’s been a while – currently have a few balls to juggle so you won’t be seeing much of me for a while. Let’s just say I’m on hiatus. WE ARE DOOMED is a twin-stick shooter that reminds me a lot of another twin-stick shooter that goes by the name of BEAT HAZARD. Thought it would be a good idea to demo one of my tracks (a track I think suits the genre of the video game) for a BGM to see how well it’ll fit (for future ideas, of course). Experimental Purpose. Unfortunately/Laughably the track you hear in this video is NOT affiliated with the official release that is WE ARE DOOMED. However, it is I who produced this BGM. The BGM is called ‘Cube Gardens’, a fan made (alternative) BGM I produced for the TEKKEN community.
My Twitter: @iAgyeman
CUBE GARDENS: https://www.youtube.com/watch?v=4lAv6…
CUBE GARDENS TEKKEN DEMO: https://www.youtube.com/watch?v=MIxb4…
Where to download: Soundcloud:https://soundcloud.com/kurieita-k/tek…
EXTENDED VERSION: https://www.dropbox.com/s/5tsbuqiilwi…
Viewtiful Joe – Mecha Alastor [CALM & PINCH]
PINCH AT 1:05 Mechanical Alastor doesn’t even exist… About 2 years ago I was listening to the Viewtiful Joe OST. I thought it would be pretty neat if Mechanical Alastor were to be a ‘Thing’ So I decided to produce my own interpretation of what ‘Mechanical’ would/could sound like. So the thought of a Mechanical Alastor pretty much brought this piece to life.
The Melody was inspired by Alastor’s Theme: ‘Blade Master’ —- The PINCH version was actually the very first version I produced (out of the two) a while back. It’s also my favourite version. Unfortunately I never really had the time to clean/edit it properly. To be frank, I can’t alter it right now, even if I wanted to. Apologies for the difference in quality, but there is not much I can do RIGHT NOW. Stay tuned.
| Sonic Riders: Zero Gravity |
Sealed Ground (Darkest Depths / Discovery) 2015*
Cut scene BGM produced by yours truly.
Sealed Ground -Darkest Depths / Discovery- was primarily going to be a BGM Alternative for Gigan Rocks, but I spent some time meditating on the idea and purpose of this piece. Proceeding with a logical approach; would I have enough time to produce what I would like to produce with the time given? Realistically speaking, I really didn’t. Unfortunately; instead of making a fully-fledged stage BGM, I’ve resorted to producing a ‘Cut scene-moment’ BGM- something that illuminates suspense, tension, unawareness, discovery; Gigan Rocks. I personally do believe that I could have done a lot more with this piece. There is always a next time!
Lately it’s been a rough ride; been encountering a few external issues with people and such – but I’m glad to say that I am here to provide you with an update! On this very site, I have made a page of where you’d all be able to listen to pieces of audio that I have produced. I won’t write much here because I’ll just spoil the whole concept of this post, but do click this link; it’ll shoot you to my Audio+ page.
I’ll be updating that part of my site every now and then; very much like most linked pages on this site. There you’ll mostly find experimental pieces, unfinished pieces, and pieces you’ve never heard before. As you can see I’ve placed 2 links on this post. One of which is a page containing BGM’s alone, the other link contains BGM’s of which I have produced and have manged to actually use it as experimental practices. Such as, using it for what it was primarily created for; Background Music.
(A little disclaimer: every piece I have produced is not profitable and was/is clearly fan made as well as created and used for experimental purposes, thank you)
Ridge Racer: Good Game! (Jingle)